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		<title>BTexture</title>
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		<div class="class" name="BTexture">
			<h1>BTexture</h1>
			<p>继承自<a href="BObject.html">BObject</a></p>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right">enum </td><td><a href="#"><div id="{"><h3>enum {</h3></div>
						</a></td></tr>
				<tr><td align="right">enum </td><td><a href="#"><div id="{"><h3>enum {</h3></div>
						</a></td></tr>
				<tr><td align="right">enum </td><td><a href="#"><div id="{"><h3>enum {</h3></div>
						</a></td></tr>
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			<h2>public</h2>
			<table id="public">
				<tr><td align="right"></td><td><a href="#BTexture()">BTexture</a>();</td></tr>
				<tr><td align="right"></td><td><a href="#~BTexture()">~BTexture</a>();</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#copy(const BTexture*)">copy</a>(const BTexture* other);</td></tr>
				<tr><td align="right">void </td><td><a href="#setBlend(Blend)">setBlend</a>(Blend blend);</td></tr>
				<tr><td align="right">Blend </td><td><a href="#blend()">blend</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setBlendColor(const BColor&)">setBlendColor</a>(const BColor& color);</td></tr>
				<tr><td align="right">const BColor& </td><td><a href="#blendColor()">blendColor</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setFilter(Filter)">setFilter</a>(Filter filter);</td></tr>
				<tr><td align="right">Filter </td><td><a href="#filter()">filter</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setWrap(Wrap)">setWrap</a>(Wrap wrap);</td></tr>
				<tr><td align="right">Wrap </td><td><a href="#wrap()">wrap</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setMipmap(bool)">setMipmap</a>(bool enabled);</td></tr>
				<tr><td align="right">bool </td><td><a href="#mipmap()">mipmap</a>() const;</td></tr>
				<tr><td align="right">virtual const BSize& </td><td><a href="#size()">size</a>() const = 0;</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#dirty()">dirty</a>() const;</td></tr>
				<tr><td align="right">virtual bool </td><td><a href="#flush()">flush</a>() const;</td></tr>
			</table>
			<div id="desc">
				<h2>详细介绍：</h2>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="">
				<h3>enum enum {</h3>
			</div>
			<div id="">
				<h3>enum enum {</h3>
			</div>
			<div id="">
				<h3>enum enum {</h3>
			</div>
			<div id="BTexture()">
				<h3>BTexture();</h3>
			</div>
			<div id="~BTexture()">
				<h3>~BTexture();</h3>
			</div>
			<div id="copy(const BTexture*)">
				<h3>virtual void copy(const BTexture* other);</h3>
			</div>
			<div id="setBlend(Blend)">
				<h3>void setBlend(Blend blend);</h3>
			</div>
			<div id="blend()">
				<h3>Blend blend() const;</h3>
			</div>
			<div id="setBlendColor(const BColor&)">
				<h3>void setBlendColor(const BColor&amp; color);</h3>
			</div>
			<div id="blendColor()">
				<h3>const BColor&amp; blendColor() const;</h3>
			</div>
			<div id="setFilter(Filter)">
				<h3>void setFilter(Filter filter);</h3>
			</div>
			<div id="filter()">
				<h3>Filter filter() const;</h3>
			</div>
			<div id="setWrap(Wrap)">
				<h3>void setWrap(Wrap wrap);</h3>
			</div>
			<div id="wrap()">
				<h3>Wrap wrap() const;</h3>
			</div>
			<div id="setMipmap(bool)">
				<h3>void setMipmap(bool enabled);</h3>
			</div>
			<div id="mipmap()">
				<h3>bool mipmap() const;</h3>
			</div>
			<div id="size()">
				<h3>virtual const BSize&amp; size() const = 0;</h3>
			</div>
			<div id="dirty()">
				<h3>virtual void dirty() const;</h3>
			</div>
			<div id="flush()">
				<h3>virtual bool flush() const;</h3>
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		</div>
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